Main Route opens on the level you last reached. Use Mode to jump to Random Play or Challenge Mode without losing your place.
Arrow Logic Puzzle Game: Main Route
Main Route is the ordered run through every board in the ArrowsGame library — 536 of them, hand-built, sorted roughly easy to hard. It tracks your furthest level, best time per board, move count, and daily streak. No download, no account, and nothing to install: the board is on screen before you finish reading this sentence.
What is actually in the library"An arrow leaves the board only when every cell between its head and the outer edge, in the direction it points, is empty. Removing one arrow re-opens the lanes behind it, so a board is really a dependency graph and the puzzle is finding a valid release order."
— ArrowsGame board rules
536 boards, measured rather than estimated
Most puzzle sites quote a level count and stop there. Below is what the ArrowsGame library contains when you read the board data directly — grid sizes, arrow counts, and how the load actually ramps as you progress.
- 536 preset boards, every one confirmed solvable by the same validator the level editor uses
- Two grid sizes only: 42×42 and 60×60 — no filler micro-boards
- Arrow counts run from 31 to 221, averaging 96 per board
- Progress, best times, and streaks stay in your browser; nothing is uploaded and no account exists
Difficulty curve across the campaign
| Levels | Arrows per board | Average | What changes |
|---|---|---|---|
| 1 – 25 | 36 – 221 | 94 | The named picture-boards. Big and showy, but the shapes leave obvious edge exits. |
| 26 – 180 | 31 – 122 | 63 | The real on-ramp. Smallest boards in the game and the gentlest stretch. |
| 181 – 360 | 54 – 139 | 90 | Density climbs. Blocker chains start running three and four arrows deep. |
| 361 – 536 | 88 – 171 | 133 | The hard band, and the pool Challenge Mode draws its timed runs from. |
Five principles that make hard boards tractable
Take the free edges first
Sweep the outer rows and columns for arrows already aimed off the board with nothing in the way. They cost nothing to clear and they are what opens everything behind them. Interior arrows are almost never playable before the border thins out.
Trace the blocker, not the arrow
When an arrow will not move, follow its lane to the first thing standing in it. That arrow is your real target. Repeat until you reach one that can actually leave, then clear backwards down the chain.
Count occupancy, not distance
A long empty lane is easier than a short blocked one. How far an arrow sits from the edge tells you nothing — only what is sitting in the lane matters. Beginners lose time attacking arrows that merely look close to the rim.
Spot the mutual block early
Two arrows pointing into each other's lanes cannot resolve each other; a third arrow somewhere else has to break the tie. Finding these first tells you which region of the board to work on and which to leave alone.
Work outside-in, in that order
Every board in the library is solvable, so a stuck position is a reading error rather than a dead end. Backing out to the border and re-sweeping is usually faster than staring at the middle.
Use the display controls
The 60×60 boards can carry over 200 arrows, and Thin line width puts visible space between neighbours that would otherwise touch. Mono strips colour when hue adds noise rather than structure.
Which mode fits the session you have
| Mode | Board source | Ends when | Tracks |
|---|---|---|---|
| Main Route (/game) | All 536, in order | You stop, or run out of hearts | Furthest level, best time, streak |
| Random Play (/random) | All 536, drawn at random | You cycle to a new board | Nothing — deliberately |
| Challenge Mode (/challenge) | Levels 361+ for the timed run | The 5:00 clock hits zero | Boards cleared in one run |
Questions people ask before starting
How many levels does Main Route have?
536 preset boards. Past level 536 the game keeps generating boards procedurally so the run never hard-stops, but the hand-built library ends at 536.
Are all the boards guaranteed solvable?
Yes. Every one of the 536 boards passes the same solvability validator the Level Creator runs on custom boards. If you are stuck, the solution exists — the reading is wrong, not the board.
Does my progress save, and does it sync?
It saves to your browser's local storage, so it survives reloads and closing the tab. It does not sync across devices or browsers, because there is no account system and nothing is sent to a server.
What do hearts do?
They cap how many wrong taps a single board tolerates. Running out ends that attempt and offers a restart or an undo; it never costs you progress you already banked on earlier levels.
Can I play with a keyboard?
Yes. Arrow keys move the selection between remaining arrows and Enter or Space releases the selected one. The board is focusable, so it works without a mouse or touchscreen.
Do I need to download or register?
No. The game is browser-only and free, with no install, no sign-up, no ads, and no third-party tracking scripts of any kind.