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Tap an arrow with a clear exit lane to send it off the board.

MODE TIP

Main Route opens on the level you last reached. Use Mode to jump to Random Play or Challenge Mode without losing your place.

Arrow Logic Puzzle Game: Main Route

Main Route is the ordered run through every board in the ArrowsGame library — 536 of them, hand-built, sorted roughly easy to hard. It tracks your furthest level, best time per board, move count, and daily streak. No download, no account, and nothing to install: the board is on screen before you finish reading this sentence.

"An arrow leaves the board only when every cell between its head and the outer edge, in the direction it points, is empty. Removing one arrow re-opens the lanes behind it, so a board is really a dependency graph and the puzzle is finding a valid release order."

— ArrowsGame board rules

536 boards, measured rather than estimated

Most puzzle sites quote a level count and stop there. Below is what the ArrowsGame library contains when you read the board data directly — grid sizes, arrow counts, and how the load actually ramps as you progress.

Difficulty curve across the campaign

Levels Arrows per board Average What changes
1 – 25 36 – 221 94 The named picture-boards. Big and showy, but the shapes leave obvious edge exits.
26 – 180 31 – 122 63 The real on-ramp. Smallest boards in the game and the gentlest stretch.
181 – 360 54 – 139 90 Density climbs. Blocker chains start running three and four arrows deep.
361 – 536 88 – 171 133 The hard band, and the pool Challenge Mode draws its timed runs from.

Five principles that make hard boards tractable

Take the free edges first

Sweep the outer rows and columns for arrows already aimed off the board with nothing in the way. They cost nothing to clear and they are what opens everything behind them. Interior arrows are almost never playable before the border thins out.

Trace the blocker, not the arrow

When an arrow will not move, follow its lane to the first thing standing in it. That arrow is your real target. Repeat until you reach one that can actually leave, then clear backwards down the chain.

Count occupancy, not distance

A long empty lane is easier than a short blocked one. How far an arrow sits from the edge tells you nothing — only what is sitting in the lane matters. Beginners lose time attacking arrows that merely look close to the rim.

Spot the mutual block early

Two arrows pointing into each other's lanes cannot resolve each other; a third arrow somewhere else has to break the tie. Finding these first tells you which region of the board to work on and which to leave alone.

Work outside-in, in that order

Every board in the library is solvable, so a stuck position is a reading error rather than a dead end. Backing out to the border and re-sweeping is usually faster than staring at the middle.

Use the display controls

The 60×60 boards can carry over 200 arrows, and Thin line width puts visible space between neighbours that would otherwise touch. Mono strips colour when hue adds noise rather than structure.

Which mode fits the session you have

Mode Board source Ends when Tracks
Main Route (/game) All 536, in order You stop, or run out of hearts Furthest level, best time, streak
Random Play (/random) All 536, drawn at random You cycle to a new board Nothing — deliberately
Challenge Mode (/challenge) Levels 361+ for the timed run The 5:00 clock hits zero Boards cleared in one run

Questions people ask before starting

How many levels does Main Route have?

536 preset boards. Past level 536 the game keeps generating boards procedurally so the run never hard-stops, but the hand-built library ends at 536.

Are all the boards guaranteed solvable?

Yes. Every one of the 536 boards passes the same solvability validator the Level Creator runs on custom boards. If you are stuck, the solution exists — the reading is wrong, not the board.

Does my progress save, and does it sync?

It saves to your browser's local storage, so it survives reloads and closing the tab. It does not sync across devices or browsers, because there is no account system and nothing is sent to a server.

What do hearts do?

They cap how many wrong taps a single board tolerates. Running out ends that attempt and offers a restart or an undo; it never costs you progress you already banked on earlier levels.

Can I play with a keyboard?

Yes. Arrow keys move the selection between remaining arrows and Enter or Space releases the selected one. The board is focusable, so it works without a mouse or touchscreen.

Do I need to download or register?

No. The game is browser-only and free, with no install, no sign-up, no ads, and no third-party tracking scripts of any kind.